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Información generalEditar

Los edificios son estructuras permanentes construidas en las ciudades para un efecto permanente de algún tipo. Como en todos los juegos de Civilization, los edificios son una de las principales fuentes de las estadísticas de la ciudad y las bonificaciones, y cada tipo sólo pueden ser construido una vez en cada ciudad.

RequisitosEditar

Todos los edificios requieren una cierta tecnología para ser investigados antes de que puedan ser construidos. Algunos también requieren un cierto nivel de afinidad y / o un determinado recurso mejorado cerca de la ciudad. La exigencia de un recurso mejorado es distinta de recoger dicho recurso. La mayoría, pero no todos los edificios, que dan una ventaja para el rendimiento de un recurso también requieren de dicho recurso.

Lista Editar

Edificios de cultura Editar

Edificio Requisitos Coste de 20xProductionBE Mantenimiento Efecto Opciones de búsqueda
Old Earth Relic Habitation 40 1 20xEnergyBE
  • +2 20xCultureBE
  • -1 20xEnergyBE maintenance
  • +1 20xCultureBE
Alien Preserve Alien Lifeforms 125 1 20xEnergyBE
  • +2 20xCultureBE
  • Units heal +5 HP per turn (global)
  • +1 20xEnergyBE, +1 20xScienceBE
Feedsite Hub Communications
Supremacy (CivBE) 2
225 1 20xEnergyBE
  • +3 20xCultureBE
  • +1 20xScienceBE from trade routes
  • +1 spy (global)
  • +10% worker speed (global)
Holosuite Cognition
20xFiraxiteBE Firaxite
245 1 20xEnergyBE
  • +2 20xCultureBE
  • Free virtue (global)
CEL Cradle Artificial Intelligence
Supremacy (CivBE) 4
310 1 20xEnergyBE
  • 4 Artist slots
  • 10% of 20xFoodBE carried over after city growth
  • +1 spy (global)
Xeno Sanctuary Alien Ethics
Harmony (CivBE) 5
330 1 20xEnergyBE
1 20xXenomassBE Xenomasa
  • +4 20xCultureBE
  • +1 Transcendence Victory point per turn
  • +2 20xCultureBE
  • +2 20xFoodBE
Terra Vault Social Dynamics
Purity (CivBE) 7
390 1 20xEnergyBE
  • +15% 20xCultureBE
  • +5% 20xCultureBE
  • +5% 20xScienceBE

Edificios de energía Editar

Edificio Requisitos Coste de 20xProductionBE Mantenimiento Efecto Opciones de búsqueda
Thorium Reactor Engineering 105 None
  • +3 20xEnergyBE
  • 2 Trader slots
  • +2 20xEnergyBE
  • +1 20xProductionBE
Xenofuel Plant Alien Sciences
Harmony (CivBE) 2
20xXenomassBE Xenomasa
190 None
  • One-time +1000 20xEnergyBE (global)
  • +3 20xEnergyBE, +2 20xProductionBE from 20xXenomassBE Xenomasa (global)
Biofuel Plant Biology
Algae
220 None
  • +3 20xEnergyBE
  • +2 20xEnergyBE from Algae
  • 2 Trader slots
  • +1 20xEnergyBE
  • +1 20xProductionBE
Gaian Well Terraforming
Purity (CivBE) 4
20xGeothermalBE Geotérmica
265 None
  • +3 20xEnergyBE
  • +2 20xEnergyBE
  • +1 20xProductionBE
Field Reactor Field Theory 500 None
  • +2 20xEnergyBE
  • +10% 20xEnergyBE
  • +2 Trader slots
  • +5% 20xEnergyBE
  • +2 orbital coverage

Edificios de comida Editar

Edificio Requisitos Coste de 20xProductionBE Mantenimiento Efecto Opciones de búsqueda
Vivarium Ecology 80 1 20xEnergyBE
  • +2 20xFoodBE
  • +1 20xFoodBE from Desert
  • -1 20xFoodBE from Flood Plains
  • +1 20xFoodBE
  • +1 20xScienceBE
Cloning Plant Genetic Design
20xXenomassBE Xenomasa
210 1 20xEnergyBE
  • +10% 20xFoodBE carried over on city growth
  • +1 20xHealthBE
Mass Digester Organics 255 1 20xEnergyBE
  • +1 20xEnergyBE from Tundra
  • 4 Grower slots
  • +1 20xFoodBE
  • +1 20xProductionBE
Growlab Biology
Harmony (CivBE) 4, Fungus
265 1 20xEnergyBE
  • One-time +450 20xEnergyBE (global)
  • One-time +1 population in all cities (global)
Molecular Forge Bioengineering
Harmony (CivBE) 8
390 1 20xEnergyBE
  • +5 20xFoodBE
  • +10% 20xProductionBE
  • +10% 20xScienceBE
Nanopasture Nanotechnology 415 1 20xEnergyBE
  • 30% 20xFoodBE carried over after city growth
  • 2 Scientist slots
  • +10% 20xFoodBE
  • +10% 20xEnergyBE
Civil Crèche Social Dynamics 445 1 20xEnergyBE
  • +2 20xFoodBE
  • 3 Grower slots
  • +5% 20xFoodBE
  • +10% worker speed (global)

Edificios de salud Editar

Edificio Requisitos Coste de 20xProductionBE Mantenimiento Efecto Opciones de búsqueda
Clinic Habitation 60 1 20xEnergyBE
  • +1 20xHealthBE
  • +1 20xScienceBE
  • +1 20xHealthBE
  • +15 city HP
Cytonursery Genetics 90 1 20xEnergyBE
  • +1 20xHealthBE
  • +1 20xScienceBE
  • +1 20xFoodBE from Marsh
  • +1 20xProductionBE
  • +5% 20xProductionBE towards military units
Pharmalab Genetics 95 1 20xEnergyBE
  • +2 20xHealthBE
  • +1 20xHealthBE
  • +1 20xScienceBE
Gene Garden Genetic Design
Purity (CivBE) 2
200 1 20xEnergyBE
  • +2 20xHealthBE
  • +1 20xScienceBE
  • +3 20xEnergyBE, -1 20xEnergyBE maintenance
  • +1 20xHealthBE
Bionics Lab Bionics
Purity (CivBE) 4
Resilina
265 1 20xEnergyBE
  • +1 20xScienceBE
  • +1 20xCultureBE
Gene Smelter Transgenics 350 1 20xEnergyBE
  • +3 20xHealthBE
  • +2 Scientist slots
  • +2 20xScienceBE
  • +1 20xHealthBE
Optical Surgery Mechatronics
Supremacy (CivBE) 5
370 1 20xEnergyBE
2 20xFiraxiteBE Firaxite
  • +1 unit sight range (global)
  • +2 20xScienceBE
Soma Distillery Social Dynamics 400 1 20xEnergyBE
  • +4 20xHealthBE
  • +2 Artist slots
  • +5% 20xCultureBE
  • +10% 20xHealthBE
Progenitor Garden Artificial Evolution
Harmony (CivBE) 10
430 1 20xEnergyBE
4 20xXenomassBE Xenomasa
  • +20% 20xHealthBE
  • +5% 20xScienceBE
  • +10% 20xHealthBE

Edificios de ciencia Editar

Edificio Requisitos Coste de 20xProductionBE Mantenimiento Efecto Opciones de búsqueda
Laboratory Chemistry 80 1 20xEnergyBE
  • +2 20xScienceBE
  • +1 20xScienceBE
  • +1 Expedition Module for explorers (global)
Observatory Physics
20xFiraxiteBE Firaxite
100 1 20xEnergyBE
  • +2 20xMovement5 for naval units (global)
  • +2 city 20xStrengthBE
Xeno Nursery Alien Sciences
Harmony (CivBE) 2
20xXenomassBE Xenomasa
180 1 20xEnergyBE
  • +10% 20xScienceBE
  • +1 20xScienceBE from 20xXenomassBE Xenomasa
  • 1 Scientist slot
  • One-time +450 20xScienceBE (global)
  • +5 20xXenomassBE Xenomasa (global)
Network Computing 185 1 20xEnergyBE
  • +1 20xCultureBE
  • -1 20xEnergyBE maintenance
Neurolab Cognition
Supremacy (CivBE) 4
20xFiraxiteBE Firaxite
255 1 20xEnergyBE
  • +1 20xHealthBE
  • +10% 20xProductionBE towards military units
Institute Bionics 310 1 20xEnergyBE
  • 3 Scientist slots
  • +5% 20xScienceBE
  • One free tech (global)
Organ Printer Synergetics
Supremacy (CivBE) 8
390 1 20xEnergyBE
  • +15% 20xScienceBE
  • +10% 20xHealthBE
  • Units heal +10 HP per turn (global)
Mantle Field Theory
Purity (CivBE) 8
470 1 20xEnergyBE
4 20xFloatstoneBE Floatstone
  • +10% 20xScienceBE
  • +3 20xScienceBE
  • +1 20xScienceBE
  • +1 20xEnergyBE
Hypercore Hypercomputing
Supremacy (CivBE) 10
470 1 20xEnergyBE
4 20xFiraxiteBE Firaxite
  • +15% 20xScienceBE
  • +2 20xScienceBE
  • +1 20xScienceBE
  • +1 20xCultureBE

Edificios de producción y trato Editar

Edificio Requisitos Coste de 20xProductionBE Mantenimiento Efecto Opciones de búsqueda
Trade Depot Pioneering 60 1 20xEnergyBE
  • +1 20xProductionBE
  • 2 trade routes
  • +1 20xProductionBE
  • +1 20xEnergyBE
Recycler Chemistry 75 1 20xEnergyBE
  • +2 20xProductionBE
  • +1 20xProductionBE from trade routes
  • +1 20xFoodBE
  • +10% worker speed (global)
Autoplant Robotics 210 1 20xEnergyBE
  • +2 20xProductionBE
  • +1 20xEnergyBE from trade routes
  • 2 Engineer slots
  • +1 20xEnergyBE, -1 20xEnergyBE maintenance
  • +1 trade route
Biofactory Organics
Harmony (CivBE) 4
290 1 20xEnergyBE
  • +1 20xFoodBE
  • +1 20xCultureBE
Alloy Foundry Fabrication
20xTitaniumBE Titanio
310 1 20xEnergyBE
LEV Plant Mechatronics
Purity (CivBE) 5
390 1 20xEnergyBE
2 20xFloatstoneBE Floatstone
  • +4 20xProductionBE
  • +2 20xProductionBE
  • +2 20xEnergyBE, -1 20xEnergyBE maintenance
Microbal Mine Synergetics
Harmony (CivBE) 7
430 1 20xEnergyBE
2 20xXenomassBE Xenomasa
  • +3 20xProductionBE
  • +10% 20xProductionBE
  • +1 20xEnergyBE
  • +1 20xScienceBE
Borehole Planetary Engineering
Purity (CivBE) 8
500 1 20xEnergyBE
  • +5 20xProductionBE
  • +5% 20xEnergyBE, -1 20xEnergyBE maintenance
  • +5% 20xProductionBE
Bioglass Furnace Bioengineering
Supremacy (CivBE) 8
470 1 20xEnergyBE
2 20xFiraxiteBE Firaxite
  • +2 20xProductionBE
  • +15% 20xProductionBE
Skycrane Astrodynamics
Purity (CivBE) 10
470 1 20xEnergyBE
4 20xFloatstoneBE Floatstone
  • +15% 20xProductionBE

Edificios defensivos Editar

Edificio Requisitos Coste de 20xProductionBE Mantenimiento Efecto Opciones de búsqueda
Ultrasonic Fence Ecology 120 1 20xEnergyBE
  • Prevents aliens from approaching within 2 tiles of the city
  • +1 repel range
  • Trade units cannot be attacked by Aliens (global)
Rocket Battery Ballistics 125 1 20xEnergyBE
  • +18 city 20xStrengthBE
  • +15 city HP
  • +5 city 20xStrengthBE
  • +1 orbital strike range
Defense Perimeter Defense Grid 150 1 20xEnergyBE
  • +10 city 20xStrengthBE
  • +40 city HP
  • +10 city HP
  • -1 20xEnergyBE maintenance
Surveillance Web Artificial Intelligence 235 1 20xEnergyBE
  • +5 city HP
  • -2 maximum Intrigue for this city
  • Spies rank up ? faster (global)
  • +10 city HP
Command Center Communications 310 1 20xEnergyBE
  • +20 city 20xStrengthBE
  • +20 city HP
  • +15 city 20xStrengthBE
  • +1 spy (global)
Node Bank Cybernetics 375 1 20xEnergyBE
  • +24 city 20xStrengthBE
  • +10 city HP
  • 2 Engineer slots
  • +10 city HP
  • +10% city strength

Otros edificios Editar

Edificio Requisitos Coste de 20xProductionBE Mantenimiento Efecto Opciones de búsqueda
Augmentery Augmentation 500 1 20xEnergyBE
  • +1 20xFoodBE
  • +1 20xEnergyBE
  • +1 20xProductionBE
  • +1 20xCultureBE
  • +1 20xScienceBE
  • +10% 20xHealthBE
  • +5% 20xFoodBE, +5% 20xEnergyBE, +5% 20xProductionBE, +5% 20xCultureBE, +5% 20xScienceBE
Launch Complex Physics 130 1 20xEnergyBE
  • +3 orbital coverage
  • +1 orbital coverage
  • +10% 20xProductionBE towards orbital units
Mind Stem Alien Ethics 600 1 20xEnergyBE
  • +1 Transcendence Victory point per turn
None
Neoplanetarium Astrodynamics 500 1 20xEnergyBE
  • +40% 20xProductionBE for orbital units
  • +3 orbital coverage
  • +2 orbital coverage
  • +0% 20xProductionBE for orbital units (appears to be missing)
Petrochemical Plant Biochemistry
20xPetroleumBE Petróleo
160 1 20xEnergyBE
Repair Facility Engineering 90 1 20xEnergyBE
  • +10% 20xProductionBE for land units
  • +1 orbital coverage
  • +5% 20xProductionBE for military units
Water Refinery Biochemistry 150 1 20xEnergyBE
  • +1 20xFoodBE from water tiles
  • +1 20xProductionBE from water tiles
  • -1 20xEnergyBE maintenance
  • +1 20xFoodBE

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